Is grow a garden REALLY that good?

Original post date: 2025-06-02

Key Highlights

Discussion Themes

1. Botting & Player Count Controversy

  • "It's botted" – Many users believe a large percentage of players are bots, citing identical avatars and suspicious server activity.
  • "Not all are bots" – Others argue that while bots exist, millions of real players (especially children) genuinely enjoy the game.
  • "Roblox itself said it's not botted" – Some reference official statements, but skepticism remains high.
  • “If all Grow a Garden players were British, 1 out of every 6 would be playing.”

2. Game Design & Audience

  • "It appeals to children" – The game’s simple, idle mechanics are seen as perfect for Roblox’s young demographic.
  • "Repetitive but relaxing" – Some enjoy the AFK-friendly, low-stress gameplay as a break from more intense games.
  • "Not for everyone" – Critics find it boring or lacking depth, comparing it to other idle or clicker games.
  • “I play it to relax after a losing streak in other games.”

3. Roblox Platform & Algorithm

  • "Algorithm favors quantity over quality" – Many blame Roblox’s recommendation system for boosting idle games with high playtime.
  • "Profit over passion" – Some lament that Roblox promotes games that maximize engagement and spending, not necessarily quality.
  • "Kids drive the meta" – The front page is dominated by games that are easy to pick up and play, regardless of depth.
  • “Roblox is a kid’s platform, so simple games will always win.”

4. Community Reactions

  • "Let people have fun" – Some defend the game’s popularity, arguing that enjoyment is subjective.
  • "Karma farming" – Others note that hating on popular games has become a trend for easy upvotes.
  • "It’s just a phase" – Many predict the hype will fade, as with other viral Roblox games.
  • “People talk more about hating the game than the game itself.”

Daily Quote

“Extraordinary claims require extraordinary evidence.”
— MarcosTheDev

Summary

“Grow a Garden” has become a phenomenon on Roblox, igniting debate over its player count, gameplay value, and the platform’s priorities. While botting concerns persist, the game’s appeal to a young, casual audience is undeniable. Ultimately, its success reflects both the strengths and flaws of Roblox’s ecosystem.

Whether you love it or hate it, “Grow a Garden” is a case study in how simple, accessible games can dominate a platform driven by engagement metrics and a youthful playerbase.

Top Contributors:
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